With newer versions of Blender, the render epitome and blitheness buttons (Render, Animation, Audio), previously in Return Properties, have been removed in favour of using the main Render menu institute in the chief Info Header running along the top of the application; rendering is now initiated from here.

Pattern notation: ensure the appropriate rendering Engine is in use.

Simple scene set up and ready for rendering to an image in Blender 2.8+.
A uncomplicated scene in Blender 2.8 ready for rendering, camera object directed at a drove of meshes – objects hidden (H) in the 3D View will exist rendered unless specifically disabled (cf. note below).

Render Prototype or Sequence

As mentioned above the Return, Animation and Sound buttons previously located in the Return Backdrop panel are no longer available. Instead all rendering is initiated from Blenders master Header (Info editor Header). To outset a render, static epitome, animated sequence or audio clip, click the Render menu option and select Render Image (F12), Render Animation (Ctrl + F12) or Render Sound depending on requirements, e.k. Return » Return Paradigm.

Pattern note: to enable/disable objects being rendered click the Disable in Renders and/or Disable in Viewports icons in the Outliner. If the options themselves are non visible (may not exist depending on the file loaded in or being used), from the Outliner click the Filter drop-down menu and click the Disable in Renders and/or Disable in Viewports button(s), they will then appear in the Outliner prepare for apply.

Simple scene set up and ready for rendering to an image in Blender
A simple scene in Blender ready for rendering (some objects shown hidden above volition exist rendered unless that option is specifically disabled, per item, in the Outliner Editor – if the options are not shown click the Filter menu and select).

Rendering is now initiated from the main Header
Render is at present initiated from the Info editors Header and the Render menu…

Render options within the Render menu
… from which the options to Render Image, Render Animation (and Render Audio) are attainable.

Render Window

In one case rendering is initiated the Blender Render window will appear, essentially a stand-alone instance of the Image Editor dedicated to the monitoring of render output (Render Result). Here the static (single) paradigm or animated sequence will be displayed every bit the scene or frames are gradually or sequentially processed.

Design note: depending on the output type selected the render window volition display a unmarried image as its processed and/or each frame of a sequence, both determined by the Engine selection (Render Properties) and Output settings (Output Properties), size etc.

The Render Window displays output as its being processed
The Blender Render (render) window displays output as its existence processed, a means to monitor progress.

Salvage Render (Images)

For (static) renders a single prototype will be stored temporarily in Blenders image memory/data buffer so whatever is shown in the Prototype Editor window volition need to be saved manually. To do this, in the Blender Render window click the Image menu upper-left and select Save, Save Equally… or Save a Copy…, e.g. Image » Save Equally….

Pattern note: temporary render information is not saved with the project (*.blend), if Blender is closed and/or the project re-opened the scene will need to be re-rendered.

To save the rendered image click the Image menu
Rendered images are saved temporarily into memory and then to save in an externally editable format click the Paradigm menu and select an pick, e.g. Image » Save Every bit….

Depending on the save option selected from the Prototype menu the File Browser opens where the save location and format of image can be set. Select a location and change the file name if necessary then in Save As Prototype options lower-left (cf. note below) select a File Format, for instance BMP or TIFF, earlier then clicking the Relieve As Image button upper-correct of the window.

Design note: by and large speaking the options presented when selecting Save, Save Every bit Image or Save a Copy are the same differing merely in the immediacy of action – if Save is selected Blender will overwrite any previous version(s) unless the image is being saved for the first fourth dimension, in which instance the File Browser appears, whereas with Save As Epitome… and Salve a Copy the File Browser appears because Blender assumes an iterative save is existence carried out.

Selecting the image format in Save As Image options in the File Browser
In Relieve As Image options lower-left, the File Format can be selected earlier clicking the Salvage As Prototype button upper-right (cf. note above).

Salvage Return (Animations)

For rendered animations and other sequences Blender writes information generated to /tmp\ every bit a serial of individual images, e.thou. *.png, or a flick file, due east.1000. *.mp4, whilst simultaneously showing progress in the Blender Render window (equally each frame is produced individually). In other words equally the nature of the procedure ways each frame is written to a specific location on the wing, information technology may not need to exist manually saved once render has completed what its doing (subject to format). To admission, use the organisation explorer (e.g. Windows 10 File Explorer) to view the folders contents independently of Blender.

Design notation: the tmp folder is generated during installation of Blender and typically on the same drive every bit the awarding, for example C:\tmp\ would be created were Blender installed to the C:\ drive (typically C:\Programs Files (x86)\Blender\). The location can exist changed in Output Properties (cf. below).

Rendered animations are saved automatically
Rendered animations and other sequences tend to be saved automatically equally a consequence of the procedure to a specified location that can accessed externally from Blender, typically the /tmp\ folder.

Render Format

The settings associated with rendering images and animations can be ready in Output Backdrop. Hither under Dimensions and Output, the size and format of the file (alongside others) can be fix, for example a movie rendered equally a *.mov at 1920 by 1080 pixels (1080p) and to a specific project location that's not /tmp\. To do this simply edit the appropriate setting (click-select and ameliorate) and then render. To change the render output destination click the folder icon to the correct of the input field, browse and select a binder to ready.

Design note: when rendering animated sequences pay attention to Frame Rate, particularly with regards to blithe characters – a walk wheel posed at 30 fps will learn a slight speed increment if rendered and played back at 24 fps (and vice versa, volition dull downwards posed at 24 but rendered and played back at 30).

Changing the properties of the render
In Output Properties the the renders settings can exist changed, its size, format, frame rate, frame range so on.