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What Animal Jam Game Gives The Most Gems

Gaining a unmarried Courage Point in the Training Grounds.

Backbone Points, besides known as Courage or just experience points, are a blazon of reward for accomplishing various tasks in the Adventures. When plenty Courage Points are earned, the animal'south risk level volition increment. Backbone Points are not rewarded in most never-ending, seasonal adventures like Twists and Turns, Jamaaliday Rescue, Special Delivery, and Lucky Clovers.

Adventure Levels

Equally an animal gains risk levels, it may also gain additional hearts, but the number of Courage Points required to attain the next level also increases. The following is a list of take a chance levels and the judge additional Courage Points needed to achieve each 1.

Level Boosted
Courage Points
Full
Courage Points
Hearts
1 50 fifty 3
2 200 250 3
iii 450 700 3
4 850 1550 three
5 1200 2750 3
6 1700 4450 3
7 2050 6500 3
8 3000 9500 iv
ix 3500 13000 4
10 4000 17000 4
11 5000 22000 4
12 ~5500 ~27500 4
13 ~6500 ~34000 four
14 ~7000 ~41000 4
15 ~8000 ~49000 four
16 ~9000 ~58000 5
17 ~10000 68000 v
xviii 11000 79000 v
xix 12000 91000 five
20 ~13000 ~104000 5
21 five
22 5
23 5
24 vi
25 6
26 6
27 vi
28 6
29 vi
30 6

Display

When in the Adventure Base of operations Army camp, Sea Take a chance Base Camp, or an adventure, every Jammer'due south nametag will appear with a level indicator on the left side. Jammers with Membership can optionally plow this on in other areas to show off their brute's level. Every 5th level (5, x, 15), the animal's level indicator on their name-tag will modify shape. Levels 0 to 4 accept a circle shape, levels 5 to ix have a star shape, levels 10 to 14 accept a diamond shape, and level 15 or higher will have a foursquare shape.

Wellness

An example of a Level 25 deer with 6 hearts.

An brute's health is represented by a bar of red hearts almost the creature'due south movie and this volition subtract from contact with Phantoms and Phantom Watchers. These hearts betoken how much energy an animal has remaining and when they run out, the animal will fall into a deep sleep. The brute's health volition return fully when they wake upward once more at a nearby revive point.

Tasks

There are many tasks that can reward Courage Points in an hazard, although most of these tasks revolve around Phantoms. The following is a list of some common tasks and the amount of Courage Points rewarded for completing them.

Action Backbone Points
Breaking Phantom Obstruction (Pod, Web, etc) 2-five
Trapping/Destroying Phantom v
Watering Plants 5
Plugging Phantom Pipes v
Destroying Phantom Sprouter 5
Lighting Fire Drum 5
Opening Chest five
Pulling Lever five
Unlocking Cage x
Unlocking Phantom Door 15-25
Opening Brute Passage 25
Finishing Adventure 50
Defeating Phantom King 200
The Forgotten Desert
Action Courage Points
Collecting Dark-green Precious stone Shard three
Collecting Yellow Jewel Shard 5
Collecting White Jewel Shard 7
Collecting Blue Jewel Shard 10
Collecting Regal Gem Shard thirty
Opening Chest 25

Trivia

  • One of the but never-ending adventures that rewards Courage Points is Battle for the Beacon.
  • Many of the destructible obstacles display an incorrect Backbone value when they are destroyed. For case, the Phantom Webs in various adventures and the stone block barriers in The Trials of Zios bear witness "Backbone + 5" when they are destroyed, but the beast actually simply receives 2 Backbone Points. Information technology is unclear if this is a glitch or intentional, as the server sends two XP messages in these cases: the first bulletin says 5 courage were rewarded from a specific task, only the second message says that 2 courage were rewarded and no associated task is included, causing the showtime message to be overwritten.
    • The multiple courage letters can crusade a secondary glitch where the level-up blitheness will appear earlier the player has actually obtained the required Courage Points. This happens when the player is within 5 Courage Points of reaching the next level and they destroy ane of the glitched obstacles. Their game will initially exist sent a message proverb that they received the 5 Backbone Points required to level upwards, which triggers the level-up animation, but the secondary message then overrides the showtime, setting their CP dorsum below the level-up bespeak.
  • Some take chances tasks reward Courage Points without displaying the "Courage + " event.

Gallery

Source: https://animaljam.fandom.com/wiki/Courage_Points

Posted by: wolfgodis1942.blogspot.com

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